![ctk 710 casio sweep max ctk 710 casio sweep max](https://m.media-amazon.com/images/I/81h7R4cbDRL._AC_SL1500_.jpg)
On a channel that's set to monophonic mode, if you play a new note while another note is already playing, the old note will usually be cut off so the new note can be played.īut in some cases I think the new note might simply be ignored and the old note will keep playing.
![ctk 710 casio sweep max ctk 710 casio sweep max](https://usermanual.wiki/Casio/CasioCtk710UsersManual243448.643386326-User-Guide-Page-1.png)
Monophonic means only one note at a time can be played on that channel, regardless of how many elements are layered together to create the voice.
![ctk 710 casio sweep max ctk 710 casio sweep max](https://images.reverb.com/image/upload/s--vA3uZO26--/t_card-square/v1560207287/srvymteg51qhob1jjnqd.jpg)
Polyphonic means multiple notes can be played at the same time on that channel. No, they have nothing to do with elements, just number of concurrent notes. But with an arpeggiator and LIVE CONTROL, Multi Pads and all the above mentioned MIDI messages, it's easy to create a song file that contains 100,000 MIDI events. that translates into about 240,000 MIDI events. Yamaha fixed this limitation with the new SX900 keyboard with 3MB capacity. meaning is the entire sysex "string" considered 1 MIDI event or is each byte considered a single MIDI event. then there is sysex messages which I don't know how those are factored in. notes, Pitch Bend, continuous controller messages like Vibrato, Filter, Pan, Volume, etc. The other thing is the limited capacity of the on-board sequencer with a 32,000 notes/MIDI events (400kb). In addition to the number of Elements used by each Voice, I think I read years ago that Yamaha allocates a certain polyphony per MIDI channel, so you could be experiencing what is called " truncation", (cutting-off of notes) I'm not sure I understand what is happening, but two things come to mind. So that can be a common cause of polyphony problems that you hadn't anticipated. So you can borrow some of the notes from one channel so to speak, and use them for another channel.Īlso, you need to remember that some notes are going to overlap even though they're being played at different times, due to things like holding a chord with one hand while a melody is being played with the other hand, or using a pedal to sustain notes long after you've released them. Of course, not all channels will use the same number of notes- e.g., a channel with a bass guitar voice might be playing bass lines that use no more than one concurrent note at a time, whereas a channel with an organ voice might be playing chords that use several concurrent notes at a time. If you assume that all 16 channels are being used, and each channel is using the same number of notes as the other channels, then if the total polyphony were 128 notes that would give you 128/16=8 notes per channel as an average.īut "notes" really means tone generators, and some voices use multiple sound elements, so you need to divide the number of tone generators by the number of sound elements- e.g., for a voice that uses two elements that would make it 8/2=4 notes per channel. The polyphony for any one voice is equal to the total polyphony minus the polyphony used by all of the other voices.